Generative Social Network Simulation
Social simulations use hand-coded rules. This uses language models as the agents themselves — each with distinct beliefs and tendencies — to study how opinions spread and polarize across a network.

Motivation
Standard ABM (agent-based modeling) uses hand-coded behavioral rules. LLMs offer a different possibility: agents that reason about their social context and update beliefs through natural language. This project asks whether LLM-driven agent simulation can model realistic opinion dynamics in a graduate student social network.
Design
I defined six graduate student archetypes — the Pragmatist, the Theorist, the Networker, the Burnout, the Overachiever, and the Skeptic — each with a system prompt encoding their epistemic tendencies, social preferences, and prior beliefs on academic/career topics.
Agents are placed on a synthetic Watts-Strogatz small-world graph. At each timestep, an agent receives a "message" from a neighbor (a sampled opinion), generates a response (GPT-4 call), and updates their stated belief. Opinion is measured as a scalar extracted from the response via a secondary LLM call.
Evaluation
- Polarization index: variance of opinions across agent population over time
- Echo chamber detection: within-cluster vs. between-cluster opinion similarity
- Belief change rate by archetype under heterogeneous information exposure
Findings
LLM agents exhibit emergent opinion polarization without explicit polarization reward — consistent with empirical social network dynamics. The Pragmatist archetype shows highest belief plasticity; the Theorist shows lowest. Network homophily amplifies polarization as expected.
This work connects to my essay You Are Not My Type!
Settled · 2025–26
If you'd have built it another way, I'd like to know how. Write to mepc3197@columbia.edu · the title goes in the subject line
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